HOW TO USE GRAPHIC DESIGN TO SELL THINGS, EXPLAIN THINGS, MAKE THINGS LOOK BETTER, MAKE PEOPLE LAUGH, MAKE PEOPLE CRY, AND (EVERY ONCE IN A WHILE) CHANGE THE WORLD

 

741.6/B48

Michael Bierut

New York: Harper Design, 2015

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Disponible en: 

Chacarilla   Javier Prado

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CONTENIDO: p. 10 How to be graphic designer in the middle of nowhere -- p. 16 How to think your hands -- p. 36 How to destroy the with graphic desing -- p. 40 How to have an idea -- p. 42 How to transcend style -- p. 44 How to create identify without a logo -- p. 52 How to invent a town that was always there -- p. 60 How to work for free -- p. 66 How to raise a billion dollars -- p. 70 How to win a close game -- p. 80 How to be good -- p. 86 How to run a marathon -- p. 100 How to avoid the obvious -- p. 106 How to avoid doomsday -- p. 112 How to be fashionably timeless -- p. 124 How to cross cultures -- p. 130 How to behave in church -- p. 138 How to disorient an architect -- p. 154 How to put a big sign on a glass building without blocking the view -- p. 164 How to make a museum mad -- p. 172 How to judge a book -- p. 178 How to make a mark -- p. 190 How to squash a vote -- p. 192 How to travel through time -- p. 196 How to pack for a long flight -- p. 204 How to have fun with a brown cardboard box -- p. 210 How to shut up and listen -- p. 216 How to top the charts -- p. 224 How to convince people -- p. 234 How to get where you want to be -- p. 246 How to investigate a murder -- p. 252 How to be who you are -- p. 258 How to get the passion back -- p. 266 How to make news -- p. 274 How to set a table --282 How to survive on an island --p. 292 How to design two dozen logos at once -- p. 306 How to save the world with graphic design.

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