FUNDAMENTALS OF GAME DESIGN

794.8/A22/2014 Ernest Adams Berkeley: New Riders Games, 2014 - Disponible en: Chacarilla - CONTENIDO: p. xii Introduction -- p.1 Games and video games -- p.31 Designing and developing games -- p.67 The major genres -- p.81 Understanding your player -- p.103 Understanding your machine -- p.113 Making money from your game -- p.125 Game concepts -- p.137 Game worlds -- p.167 Creative and expressive play -- p.181 Character development -- p.207 Storytelling -- p.255 Creating the user experience -- p.313 Gameplay -- p.351 Core mechanics -- p.403 Game balancing -- p.439 General principles of level design -- p.471 Design issues for online gaming -- p.501 Glossary -- p.527 Reference -- p.533 Index.

FUNDAMENTALS OF GAME DESIGN